Linden Lab delays script-limitations to Q3

January 4, 2009 by admin · Comment
Filed under: Eve Online 

Filed under: Economy, News items, Second Life, Virtual worlds

Linden Lab has announced that script-limitations for the new Homesteads/Openspaces products will not be going ahead in Q1 2009 as originally expected, and will be delayed until Q3 2009. Script limitations were announced to be an integral part of the revised product specification for void simulators, and the details of those limitations were expected to be announced before they went on sale at Noon on Monday, 5 January.
Instead, Q1 will see the rollout of internal data-collection systems to monitor scripting loads in all simulators on the Second Life grid followed by determination of what…

Linden Lab delays script-limitations to Q3 originally appeared on Massively on Sun, 04 Jan 2009 10:00:00 EST. Please see our terms for use of feeds.

 

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 Linden Lab delays script-limitations to Q3

 Linden Lab delays script-limitations to Q3

Kotaku outlines differences between PlayStation Home and Second Life

January 3, 2009 by admin · Comment
Filed under: Eve Online 

Filed under: Business models, Second Life, Consoles, Virtual worlds, PlayStation Home

There has been plenty of speculation on PlayStation Home and how it compares and contrasts with Second Life as a virtual world. Heck, the creative director spoke about it months ago stating that Second Life players would probably not find much of interest in PS Home. Well, Kotaku has stepped in to explore just that subject. For those not wanting to get too down and dirty with the full tale, Second Life has much more personal customization. Everything from outfits to dance moves to land masses can be user-generated and added to the world. On the other hand, PlayStation Home allows for minimal…

Kotaku outlines differences between PlayStation Home and Second Life originally appeared on Massively on Sat, 03 Jan 2009 15:00:00 EST. Please see our terms for use of feeds.

 

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 Kotaku outlines differences between PlayStation Home and Second Life

 Kotaku outlines differences between PlayStation Home and Second Life

The death of Lively and some lessons about complexity

January 2, 2009 by admin · Comment
Filed under: Eve Online 

Filed under: Game mechanics, Opinion, Second Life, Virtual worlds, Lively

Google’s Lively presents us with an interesting scenario. It was literally a checklist of what critics have been saying that virtual environments such as Linden Lab’s Second Life absolutely must have in order to make it.
A simplified user-interface, embedded in the Web-browser, content designed by professionals rather than (mostly) amateurs, a ‘room’ (or contained space) model rather than a widespread world. While it was touted as having no requirement for a separate downloadable client, that wasn’t actually true — it did actually have one, though it was relatively painless to download and…

Continue reading The death of Lively and some lessons about complexity

The death of Lively and some lessons about complexity originally appeared on Massively on Fri, 02 Jan 2009 15:00:00 EST. Please see our terms for use of feeds.

 

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 The death of Lively and some lessons about complexity

 The death of Lively and some lessons about complexity

Linden Lab suggests viewer security vulnerability disclosure group

December 27, 2008 by admin · Comment
Filed under: Eve Online 

Filed under: Exploits, News items, Second Life

Over on the Second Life viewer development mailing list, there’s a spirited discussion in progress about the suggestion of a notification list for viewer security vulnerabilities. The principle idea is that distributors of third-party viewers would get slightly earlier notification of vulnerabilities and exploits in the viewer code so that they could have secured versions of their Second Life viewers available to the general public at approximately the same time as secured versions of the first-party viewer become available.
Linden Lab has invited debate on what sorts of people it would be…

Continue reading Linden Lab suggests viewer security vulnerability disclosure group

Linden Lab suggests viewer security vulnerability disclosure group originally appeared on Massively on Sat, 27 Dec 2008 11:00:00 EST. Please see our terms for use of feeds.

 

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 Linden Lab suggests viewer security vulnerability disclosure group

 Linden Lab suggests viewer security vulnerability disclosure group

Linden Lab decommissions over 23,000 islands in 24 hours [updated]

December 25, 2008 by admin · Comment
Filed under: Eve Online 

Filed under: Economy, News items, Second Life, Virtual worlds

With the new higher-priced, lower-specification Second Life void simulator packages coming up in the first week of January, we’ve been expecting a sudden decline in simulator numbers as customers shed their virtual land holdings. From the first of December to midnight on 22 December, we saw a net reduction of only 1,535 which was far from the sorts of numbers we were expecting so late in the month.
The figures for Tuesday, 23 December are far, far different. Linden Lab has decommissioned more than 23,000 simulators in the space of 24 hours. Almost 1,000 per hour. That’s a stunning figure — it…

Linden Lab decommissions over 23,000 islands in 24 hours [updated] originally appeared on Massively on Thu, 25 Dec 2008 16:00:00 EST. Please see our terms for use of feeds.

 

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 Linden Lab decommissions over 23,000 islands in 24 hours [updated]

 Linden Lab decommissions over 23,000 islands in 24 hours [updated]

Linden Lab decommissions over 23,000 islands in 24 hours

December 25, 2008 by admin · Comment
Filed under: Eve Online 

Filed under: Economy, News items, Second Life, Virtual worlds

With the new higher-priced, lower-specification Second Life void simulator packages coming up in the first week of January, we’ve been expecting a sudden decline in simulator numbers as customers shed their virtual land holdings. From the first of December to midnight on 22 December, we saw a net reduction of only 1,535 which was far from the sorts of numbers we were expecting so late in the month.
The figures for Tuesday, 23 December are far, far different. Linden Lab has decommissioned more than 23,000 simulators in the space of 24 hours. Almost 1,000 per hour. That’s a stunning figure — it…

Linden Lab decommissions over 23,000 islands in 24 hours originally appeared on Massively on Thu, 25 Dec 2008 16:00:00 EST. Please see our terms for use of feeds.

 

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 Linden Lab decommissions over 23,000 islands in 24 hours

 Linden Lab decommissions over 23,000 islands in 24 hours

Linden Lab moves new Second Life Web-page into tentative production

December 24, 2008 by admin · Comment
Filed under: Eve Online 

Filed under: News items, Opinion, Second Life

The new front page for the Second Life Web-site has been somewhat contentious among some users of the service, even though they don’t actually normally see it themselves. The bulk of the traditional style Web-page has been replaced with a black, sort of iPhoneish Flash-based series of capsule images that pop out when clicked on to reveal a short marketing blurb.
It all rather flies in the face of what we all know works well in good Web design — or at least what we think we know. Often there’s a huge gulf between theory and practice, and it’s hard to tell when that gulf actually exists and…

Continue reading Linden Lab moves new Second Life Web-page into tentative production

Linden Lab moves new Second Life Web-page into tentative production originally appeared on Massively on Tue, 23 Dec 2008 22:00:00 EST. Please see our terms for use of feeds.

 

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 Linden Lab moves new Second Life Web-page into tentative production

 Linden Lab moves new Second Life Web-page into tentative production

Second Life alternative Litesim shuts down

December 22, 2008 by admin · Comment
Filed under: Eve Online 

Filed under: News items, Second Life, Virtual worlds

Well, out of the boost that various third-party opensim grids appear to have had since Linden Lab’s announced Second Life void simulator pricing and specification changes, you’d expect them all to be doing well. Not apparently so with Litesim, a UK-based grid that launched earlier this year.
On Wednesday 10 December, Litesim unexpectedly shuttered its operation. It is not presently known whether this is due to financial difficulties, to poor publicity associated with the infamous Lalinda Lovell (the focus of two Sky News ‘Wonderland’ artificial child sex scandals) who promoted Litesim in…

Second Life alternative Litesim shuts down originally appeared on Massively on Mon, 22 Dec 2008 22:00:00 EST. Please see our terms for use of feeds.

 

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 Second Life alternative Litesim shuts down

 Second Life alternative Litesim shuts down

Linden Lab creates Blake Sea to satisfy sailors

December 21, 2008 by admin · Comment
Filed under: Eve Online 

Filed under: News items, Opinion, Second Life

Up until recently, because of the new pricing and terms on void simulator packages in Second Life, the USS (United Sailing Sims), a collection of sailing groups that hold a large amount of Second Life territory were planning to … well … “jump ship” as some of them put it, and move their operations out of Linden Lab’s virtual world.
Linden Lab has now announced the creation of a set of ocean sims (called the Blake Sea), connected to the mainland, and cost-free relocation for the rather large number of USS simulators to connect to that. Several USS members (who declined to be named) made us…

Continue reading Linden Lab creates Blake Sea to satisfy sailors

Linden Lab creates Blake Sea to satisfy sailors originally appeared on Massively on Sun, 21 Dec 2008 17:00:00 EST. Please see our terms for use of feeds.

 

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 Linden Lab creates Blake Sea to satisfy sailors

 Linden Lab creates Blake Sea to satisfy sailors

Hoist the Mainsail and head for the high seas

December 20, 2008 by admin · Comment
Filed under: The Lord of the Rings 

Shiver me timbers me hearties! If you’re a fan of all things nautical then we have exciting news! A new Mainland sailing area will soon appear off the coast of Nautilus in a joint community project between Linden Lab and the estate owners of the United Sailing Sims (USS) group.

For those that don’t know, the USS is made up of 9 private estates with 130+ regions between them, themed around sailing, yacht racing and similar sports.

Blake Sea, named after the legendary sailor Sir Peter Blake, will be to the east of the Nautilus City landmass and will cover over 40 regions in size, and almost all of them will be Homesteads. Around the eastern edge of Blake Sea will be the estates of the USS.

Blake Sea Map

Blake Sea Map

This is the first time that we’ve allowed estates to connect to the Mainland in this way, and it is testimony to both the great community the USS has built up, and our desire to work with Resident groups to improve the Mainland experience in different and innovative ways.

Whilst the Sea will be Linden Land, we will be working closely with the USS to provide Sailing and other water activities, games and fun things to discover.

For all Residents, as well as the USS, this offers unprecedented open water to sail through, hang out in or just explore. There will be islands for viewing the regular USS race events and scripted boats or planes to ferry our intrepid residents safely across the Sea from Nautilus. If you haven’t tried sailing inworld, it might soon be time to give it a whirl!

As this project moves along, expect to see updates either here on the Blog or on the DPW wiki page.

Please also visit the USS website and their Events Listings.

Jack Linden

       Hoist the Mainsail and head for the high seas  Hoist the Mainsail and head for the high seas Hoist the Mainsail and head for the high seas Hoist the Mainsail and head for the high seas Hoist the Mainsail and head for the high seasd9633_b Hoist the Mainsail and head for the high seas

 Hoist the Mainsail and head for the high seas Hoist the Mainsail and head for the high seas

 Hoist the Mainsail and head for the high seas


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