Bruce Maclean’s WAR dev diary is crazy but awesome
Filed under: Fantasy, Patches, Warhammer Online
The latest Warhammer Online developer diary is up on the official site, and we’ve got to say, Bruce Maclean’s eccentricity is infectious. The subject of this dev diary is an explanation of Mythic’s patching schedule, which could well have been a very boring topic, but if you visit the page you’ll soon see that Bruce is just brimming with AWESOME! HOT! FIXES! and SEXY! COOL! NEW! FEATURES! that he simply must share with the WAR-playing world. It sounds like Community Coordinator Missy Hatch had a hard time getting Bruce to cough up his input to the dev diary series — she’d been chasing it up…
Bruce Maclean’s WAR dev diary is crazy but awesome originally appeared on Massively on Sun, 21 Dec 2008 11:00:00 EST. Please see our terms for use of feeds.
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WAR’s Mark Jacobs on fixes and holiday experience bonuses
Filed under: Fantasy, Bugs, Game mechanics, Patches, Warhammer Online, News items
Fans of Warhammer Online will have noted a great deal of patching over the past few weeks. In fact, even the patches needed some patching. Some major issues Mythic Entertainment has been working to fix are the frequent crashes-to-desktop and other lockups players have been reporting. The latest word from Mythic’s Mark Jacobs is that the client crashes have been drastically reduced, down by 75% (in North America). In fact, client crashes are now at their lowest point ever, either in development or since Warhammer Online went live, Jacobs said. But he wasn’t writing to the Warhammer Online…
WAR’s Mark Jacobs on fixes and holiday experience bonuses originally appeared on Massively on Fri, 19 Dec 2008 12:00:00 EST. Please see our terms for use of feeds.
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Second Life 1.22 (RC4) now available
Filed under: Bugs, Patches, News items, Second Life
Linden Lab have made a new Second Life viewer release-candidate available. RC4 is the fifth release in the 1.22 series (Linden Lab starts counting from RC0). Mostly this version seems to be about final polish.
This edition has two more crash fixes, assorted tune-ups to defective UI elements, a small bundle of localization fixes and some almost completely impenetrable alterations to the thread watchdog (however it does now default to being off). We’re not expecting an RC6 before this goes live - unless something outstandingly broken crops up. Full release notes for this version are after the…
Continue reading Second Life 1.22 (RC4) now available
Second Life 1.22 (RC4) now available originally appeared on Massively on Thu, 18 Dec 2008 17:00:00 EST. Please see our terms for use of feeds.
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Imprudence 1.0 released for Second Life
Filed under: Patches, News items, Second Life
The Imprudence project has reached the end of the first release cycle for their Second Life viewer. Imprudence is now in official release, and will soon show the first of their 1.1 series of viewers, sporting sound and more extensive modifications.
As is proper, there’s very little difference between the release version and the release candidate. Pretty much just a couple fixes for memory leaks, and some minor tweaking. OpenJPEG 1.3 removes issues with transparent skirts.
Aside from the temporary lack of audio, this seems to be the smoothest and most reliable viewer presently available based…
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Imprudence 1.0 released for Second Life originally appeared on Massively on Sun, 14 Dec 2008 21:00:00 EST. Please see our terms for use of feeds.
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Analyzing the upcoming changes to Death Knights in World of Warcraft
Filed under: World of Warcraft, Patches, News items
The Death Knight is a pretty fun class, but anyone who’s been playing one since launch knows it’s a bit lacking in the tanking department at times. And for a class that wears only plate armor and has talent builds that focus on either giving damage or taking damage, it’s kind of important to be able to take a few hits. So when the new Death Knight changes hit the public test realms, WoW Insider was all over it.
Overall it looks like each of the three talent trees have been tweaked to fall in line with what they’re supposed to offer a player. Blood gives good singular-target damage, while healing the Death Knight, Frost is all about tanking and taunting and Unholy is a blend of support and area of effect damage spells. So, in other words, it looks as though Blizzard is making mostly positive changes here. We’ll be curious to see if anything is changed as it’s tested out by players, because well, that is the point of testing out an upcoming patch after all.
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Analyzing the upcoming changes to Death Knights in World of Warcraft originally appeared on Massively on Sat, 13 Dec 2008 11:00:00 EST. Please see our terms for use of feeds.
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Warhammer patches patch 1.1a
Filed under: Fantasy, Patches, Warhammer Online
Patch 1.1a was released yesterday to Warhammer Online and we’re already seeing fixes being put in place. Mythic has released updates to the patch to address the increase in travel costs, fix items, adjust quests, and the usual little tweaks to make things run as designed. But the most important fixes, in this writer’s humble opinion, are for the oRvR system. The amount of influence for achieving offensive battlefield objectives has been changed while leaving the influence system the same for defense. The stated reason for this change is for balance - in order to encourage more players to use…
Warhammer patches patch 1.1a originally appeared on Massively on Fri, 12 Dec 2008 13:30:00 EST. Please see our terms for use of feeds.
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Second Life 1.22 (RC3) now available
Filed under: Bugs, Patches, News items, Second Life
Linden Lab have made a new Second Life viewer release-candidate available. RC3 is the fourth release in the 1.22 series (Linden Lab starts counting from RC0). As usual, we have a bunch of assorted fixes and crash fixes in this edition.
This edition has five more crash fixes, some tweaks to the watchdog code (because it wasn’t crashing when it should) and assorted tweaks. The Planning tab has been removed from Group Information, because it basically just never worked properly.
This looks like it might be the last release before 1.22 becomes the official viewer, unless something is reported…
Continue reading Second Life 1.22 (RC3) now available
Second Life 1.22 (RC3) now available originally appeared on Massively on Thu, 11 Dec 2008 21:00:00 EST. Please see our terms for use of feeds.
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Imprudence 1.0.0 RC2 available
Filed under: Patches, News items, Second Life
The Imprudence project now has its second release candidate viewer for Second Life available. Building on the feedback from RC1, Jacek Antonelli, McCabe Maxsted and team have churned out a whole slew of bug-fixes for the already tasty RC1.
Crashes when clicking on some hyperlinks have been fixed (the problem was traced to the Linden build system pulling in the wrong library), the debug console window has been hidden away (as it should be), the search interface no longer clears results between invocations, a prospective fix for issues with palletized textures (which could be related to a lot of…
Continue reading Imprudence 1.0.0 RC2 available
Imprudence 1.0.0 RC2 available originally appeared on Massively on Sat, 06 Dec 2008 10:00:00 EST. Please see our terms for use of feeds.
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Meet the ultimate City of Heroes Issue 13 guide, Infoman
Filed under: Super-hero, City of Heroes, Patches, News items
Walking down the street, you’re suddenly stopped by a man wearing a fedora and trench coat. “Hey you, yeah you!” he spits out in hushed tones. “Uh, what’s up?” you respond cautiously. “Yo, the name’s Infoman,” he looks about nervously, like someone may be watching him, “check out the merchandise” opening his jacket to reveal countless links for articles all about the recent City of Heroes’ Issue 13 update. Everything from the Positron interview at Joystiq to in-depth fan-made videos of all the new systems added into the game. “It’s all free, take whatever ya like.” says the calm street…
Meet the ultimate City of Heroes Issue 13 guide, Infoman originally appeared on Massively on Fri, 05 Dec 2008 18:00:00 EST. Please see our terms for use of feeds.
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Turbine marches to the beat of its own drum, continued yearly expansions
Filed under: Fantasy, Lord of the Rings Online, Expansions, News items

Executive producer for Lord of the Rings Online Jeffrey Steefel doesn’t seem to have any interest in mimicking his companies competitors. He recently told gamesindustry.biz, “We have been driving our content strategy based on our game and our audience,” adding, “What other folks do is driven by their needs.” You really do have to appreciate a company that knows where its livelihood lies.
So players can expect the same amount of book updates and further yearly expansions, which sounds like it can only be a good thing for a game that at launch was often tagged with the, “Not enough to do at end-game” complaint. It doesn’t seem like that’s ever going to become a problem again, however.
Check out our latest episode of Massively Speaking, featuring a discussion with none other than Jeffrey Steefel himself!
Turbine marches to the beat of its own drum, continued yearly expansions originally appeared on Massively on Thu, 04 Dec 2008 18:00:00 EST. Please see our terms for use of feeds.
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