EverQuest cleaning house with server merges and character changes
Filed under: Fantasy, EverQuest, Game mechanics, Guilds, Server downtime, News items
Sony Online Entertainment has sent out a customer service notification to EverQuest players, dealing with some changes that will potentially affect your account(s). Perhaps the biggest news is an impending server merge — “The Combine” and “Druzzil Ro (Xev)” servers will merge on January 21 at 3 a.m. PST, a process which is expected to last roughly five hours. The new server will retain the name “Druzzil Ro.” While server merges tend to be portents of doom and gloom by some players, EverQuest will also add a new server in March. Players will be able to vote on which type of server it will be…
EverQuest cleaning house with server merges and character changes originally appeared on Massively on Tue, 06 Jan 2009 12:00:00 EST. Please see our terms for use of feeds.
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The death of Lively and some lessons about complexity
Filed under: Game mechanics, Opinion, Second Life, Virtual worlds, Lively
Google’s Lively presents us with an interesting scenario. It was literally a checklist of what critics have been saying that virtual environments such as Linden Lab’s Second Life absolutely must have in order to make it.
A simplified user-interface, embedded in the Web-browser, content designed by professionals rather than (mostly) amateurs, a ‘room’ (or contained space) model rather than a widespread world. While it was touted as having no requirement for a separate downloadable client, that wasn’t actually true — it did actually have one, though it was relatively painless to download and…
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The death of Lively and some lessons about complexity originally appeared on Massively on Fri, 02 Jan 2009 15:00:00 EST. Please see our terms for use of feeds.
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178 starbases involved in EVE Online’s multi-trillion ISK exploit
Filed under: Sci-fi, EVE Online, Bugs, Events, in-game, Exploits, Game mechanics, News items
The last several days have brought us some news of a rather significant exploit in the sci-fi MMO EVE Online. The game boasts a dynamic virtual economy which is in many ways integral to the game itself. (Inter Stellar Kredits, or ISK, is the currency upon which EVE Online’s economy is based.) When rumor broke of a multi-trillion ISK exploit in the game, it raised a few eyebrows. However, when CCP Games themselves confirmed it and announced they would launch an investigation into the matter, it became more serious, as reflected by the economic impact on the market in the game. (Remember kids,…
178 starbases involved in EVE Online’s multi-trillion ISK exploit originally appeared on Massively on Fri, 19 Dec 2008 17:30:00 EST. Please see our terms for use of feeds.
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178 starbases involved in EVE Online’s multi-trillion ISK exploit
Filed under: Sci-fi, EVE Online, Bugs, Events, in-game, Exploits, Game mechanics, News items

The last several days have brought us some news of a rather significant exploit in the sci-fi MMO EVE Online. The game boasts a dynamic virtual economy which is in many ways integral to the game itself. (Inter Stellar Kredits, or ISK, is the currency upon which EVE Online’s economy is based.) When rumor broke of a multi-trillion ISK exploit in the game, it raised a few eyebrows. However, when CCP Games themselves confirmed it and announced they would launch an investigation into the matter, it became more serious, as reflected by the economic impact on the market in the game. (Remember kids, internet spaceships are serious business… EVE tends to have more drama than the average massively multiplayer online game.)
CCP Games provided an update on the investigation today, stating that 178 starbases were discovered exploiting the issue and have been destroyed. This is the first time they’ve been willing or able to put a solid number on how extensive the exploit was, in terms of the scope of the operation. CCP stated: “We have also banned all those we have found directly involved and all accounts we have found to be connected to those players. The investigation is still under way and will take a while to conclude.” Also part of the investigation is the Internal Affairs aspect, which some players have been following. CCP Games reports that they haven’t found links between any of their own staff (or the Council of Stellar Management, for that matter) and the starbase exploit. See the official announcement from the EVE developers for more details on how the investigation is progressing.
178 starbases involved in EVE Online’s multi-trillion ISK exploit originally appeared on Massively on Fri, 19 Dec 2008 17:30:00 EST. Please see our terms for use of feeds.
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CCP Games on the extent and impact of EVE’s starbase exploit
Filed under: Sci-fi, EVE Online, Bugs, Exploits, Forums, Game mechanics, News items

Massively has been watching the issue of a significant starbase exploit in EVE Online, through which some players reaped vast financial rewards, as it went from rumor to confirmation from the developers themselves. Unlike your average run-of-the-mill exploit in most massively multiplayer online games, the exploit in question has had a significant impact on EVE’s virtual economy — the backbone of the game itself. All players in EVE interact in one vast galaxy, and their actions in the sandbox can create ripples felt by their fellow players, which has certainly been the case in this past week.
EVE Online’s developer CCP Games has opted to hold off on responding to most press inquiries for comment on the issue, having issued a statement on the matter and then focusing on the investigation and a weekend meeting with EVE’s player-elected community representatives, the Council of Stellar Management (CSM). The minutes from that meeting are now available, and several of EVE’s developers took part in the discussion: namely CCP’s Lead Economist Dr. EyjoG (Dr. Eyjólfur Guðmundsson) and CCP Arkanon — who heads up the company’s Internal Affairs division, which investigates the CCP Games staff themselves, hopefully ensuring that no CCP employee can abuse their influence over the game.
Read on for Massively’s highlights of the state of affairs in EVE Online, in the wake of the starbase exploit.
Continue reading CCP Games on the extent and impact of EVE’s starbase exploit
CCP Games on the extent and impact of EVE’s starbase exploit originally appeared on Massively on Mon, 15 Dec 2008 19:00:00 EST. Please see our terms for use of feeds.
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CCP Games on the extent and impact of EVE’s starbase exploit
Filed under: Sci-fi, EVE Online, Bugs, Exploits, Forums, Game mechanics, News items
Massively has been watching the issue of a significant starbase exploit in EVE Online, through which some players reaped vast financial rewards, as it went from rumor to confirmation from the developers themselves. Unlike your average run-of-the-mill exploit in most massively multiplayer online games, the exploit in question has had a significant impact on EVE’s virtual economy — the backbone of the game itself. All players in EVE interact in one vast galaxy, and their actions in the sandbox can create ripples felt by their fellow players, which has certainly been the case in this past week….
Continue reading CCP Games on the extent and impact of EVE’s starbase exploit
CCP Games on the extent and impact of EVE’s starbase exploit originally appeared on Massively on Mon, 15 Dec 2008 19:00:00 EST. Please see our terms for use of feeds.
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Rumored four-year, multi-trillion ISK exploit in EVE Online
Filed under: Sci-fi, EVE Online, Bugs, Exploits, Forums, Game mechanics, Guilds, Rumors
An exploit in EVE Online has come to light that may have some major repercussions for the game. Although Massively does not have solid confirmation on the details (and allegations as the case may be) as this has just come to light. The exploit was publicized on a third party EVE forum called Scrapheap Challenge, on Wednesday, December 10th. If this isn’t a hoax or an exaggerated account of events, how serious an exploit might this be? Very serious, if the details listed prove to be accurate… The exploit was really a bug related to a network of player owned stations (POS) paired with a moon…
Continue reading Rumored four-year, multi-trillion ISK exploit in EVE Online
Rumored four-year, multi-trillion ISK exploit in EVE Online originally appeared on Massively on Thu, 11 Dec 2008 06:00:00 EST. Please see our terms for use of feeds.
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Rumored four-year, multi-trillion ISK exploit in EVE Online
Filed under: Sci-fi, EVE Online, Bugs, Exploits, Forums, Game mechanics, Guilds, Rumors

An exploit in EVE Online has come to light that may have some major repercussions for the game. Although Massively does not have solid confirmation on the details (and allegations as the case may be) as this has just come to light. The exploit was publicized on a third party EVE forum called Scrapheap Challenge, on Wednesday, December 10th. If this isn’t a hoax or an exaggerated account of events, how serious an exploit might this be? Very serious, if the details listed prove to be accurate… The exploit was really a bug related to a network of player owned stations (POS) paired with a moon mining operation, which yielded far too much valuable material far too quickly. Four years and an estimated 2.5 to 3 trillion ISK later, the exploit was found and patched, and the offender(s) banned. Given the claimed amount of ISK involved, it’s serious enough to potentially have an impact on the game’s economy.
The individual who posted the details of this exploit remains anonymous, and has only identified him or herself as “anotherone”, but tells a story of how the exploit came to be: “I would like to tell you a short EVE story. Today all of my EVE Online accounts were banned. I was sure this day would come. What surprises me is that it took CCP this long to catch up with me. Even though they knew about it.” It’s that last sentence that is sparking so much response from the playerbase — anotherone asserts that this issue was actually petitioned to CCP Games back in 2004, and subsequently ignored.
Read on for more details on this economic drama.
Continue reading Rumored four-year, multi-trillion ISK exploit in EVE Online
Rumored four-year, multi-trillion ISK exploit in EVE Online originally appeared on Massively on Thu, 11 Dec 2008 06:00:00 EST. Please see our terms for use of feeds.
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CCP Games launches EVElopedia beta
Filed under: Sci-fi, EVE Online, Game mechanics, Guides, Tips and tricks, News items
As anyone who’s ever tried to use EVE Online’s item database knows, it’s woefully out of date. Given the complexity of EVE, and the fact that the collective knowledge of the players is a resource unto itself, the developers announced they would create a sort of Wikipedia for EVE.This player resource, dubbed the “EVElopedia”, would also be available via EVE Online’s in-game web browser, as confirmed in July. Indeed, CCP Games is putting more emphasis on making EVE into a game that’s better integrated with the web and social networking in general. What we didn’t know, however, was when this…
CCP Games launches EVElopedia beta originally appeared on Massively on Wed, 10 Dec 2008 19:30:00 EST. Please see our terms for use of feeds.
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CCP Games launches EVElopedia beta
Filed under: Sci-fi, EVE Online, Game mechanics, Guides, Tips and tricks, News items

As anyone who’s ever tried to use EVE Online’s item database knows, it’s woefully out of date. Given the complexity of EVE, and the fact that the collective knowledge of the players is a resource unto itself, the developers announced they would create a sort of Wikipedia for EVE.This player resource, dubbed the “EVElopedia”, would also be available via EVE Online’s in-game web browser, as confirmed in July. Indeed, CCP Games is putting more emphasis on making EVE into a game that’s better integrated with the web and social networking in general.
What we didn’t know, however, was when this would actually start to happen. At least, not until today. EVE developer “CCP VonSometime” announced this afternoon that a beta version of the EVElopedia is live, and already has over 6000 pages of content. The official EVE wiki is still in its infancy, but already it’s looking to be a useful resource that EVE players didn’t have before (beyond combing the forums.) Have a look at the EVElopedia and see for yourself. Or, in the words of CCP VonSometime, “Go forth, explore, and grow the EVE universe. Your community awaits it.”
CCP Games launches EVElopedia beta originally appeared on Massively on Wed, 10 Dec 2008 19:30:00 EST. Please see our terms for use of feeds.
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