EVE Online player breaks 100 million skillpoints
Filed under: Sci-fi, EVE Online, Forums, Opinion
One of the oldest characters in EVE Online, NTRabbit, made a fairly rare appearance on the game’s official forums, reflecting back on the experience of having racked up over 100 million skillpoints. In EVE, hitting nine digits in skills imparts some serious bragging rights. In fact, those skills plus his years of experience lead NTRabbit to proclaim, “I am close to, if not the, premier combat character in the game.” He sheds some light on the path he’s taken through New Eden, and in the process tells us what the game used to be like in the early days. For most of us newer players, it’s an…
EVE Online player breaks 100 million skillpoints originally appeared on Massively on Tue, 06 Jan 2009 10:00:00 EST. Please see our terms for use of feeds.
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EVE Online sets new record with over 45,000 players logged in
Filed under: Sci-fi, EVE Online, MMO industry, News items
The new year has already brought with it a new milestone for EVE Online, which has now broken all previous records for players active at a given time in its setting of New Eden — over 45,000. This is a substantial achievement for a game where the setting is one single server, representing a vast galaxy of over 5000 solar systems to explore or control. CCP Manifest writes: “What a great way to start out 2009 — a new PCU (Peak Concurrent User) record of 45,186! While we’ve made tremendous serverside changes in the EVE Online infrastructure with the EVE64 and StacklessIO initiatives, it is…
EVE Online sets new record with over 45,000 players logged in originally appeared on Massively on Mon, 05 Jan 2009 08:30:00 EST. Please see our terms for use of feeds.
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EVE Evolved: The art of tanking - Armour tanking
Filed under: Sci-fi, EVE Online, Game mechanics, Guides, PvP, Tips and tricks, PvE, Hands-on, Education, EVE Evolved
Back in 2005, I became obsessed with the art of tanking in EVE Online. Before writing the definitive tanking guide for EON issue 2 (for which the EVE community dubbed me “the tanking guy”), I spent a lot of time working out the mathematics behind the art. At a time when people preferred a trial and error approach to combat, I went as far as to create a spreadsheet to automate calculations on the strength of your tank. Over the years, more advanced tools like EFT (EVE Fitting Tool) have been released which have this functionality and more. In this short series of articles, I aim to cover…
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EVE Evolved: The art of tanking - Armour tanking originally appeared on Massively on Mon, 05 Jan 2009 10:30:00 EST. Please see our terms for use of feeds.
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One Shots: A snowball’s chance in… space?
Filed under: Sci-fi, Screenshots, EVE Online, One Shots
*Foom*… *Poff!* The missile-launched snowballs have been flying fast and furious in New Eden. And hey, why not? After the holidays in EVE Online, all of the snowballs will melt anyway, so best to blow out all of that frosty ammo while you can! Today’s EVE Online One Shots sent in to us by Farrellus shows off a snowball fight in progress where a great big Orca has just been pelted with snowballs and is floating amongst the flurries. Thankfully the ammo wasn’t anything serious, considering what Orcas cost. If you’ve got a screenshot of a huge snowball battle - or any other type, for that…
One Shots: A snowball’s chance in… space? originally appeared on Massively on Sat, 03 Jan 2009 14:00:00 EST. Please see our terms for use of feeds.
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The Digital Continuum: Sci-fi geeks need to experience Jumpgate Evolution
Filed under: Sci-fi, Jumpgate Evolution, New titles, Opinion
Spring is right around the corner and with it comes warmer weather, rain showers, blossoming fauna and Jumpgate Evolution. As much as I’d love to think there are thousands of you out there that know all about the game, I get the feeling that in actuality the number is significantly lower. Granted, real-time action space shooter MMOs aren’t exactly a mass market genre, so it’s probably a fair shake overall. But what’s really worrying me is that even those who should be excited for Jumpgate Evolution are seemingly unaware of it’s forthcoming release. This won’t do, and so I present to you the…
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The Digital Continuum: Sci-fi geeks need to experience Jumpgate Evolution originally appeared on Massively on Sat, 03 Jan 2009 09:00:00 EST. Please see our terms for use of feeds.
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EVE Online’s snowball fights to end January 6th
Filed under: Sci-fi, EVE Online, Events, in-game, News items
While implementing “future Christmas in space” wasn’t the most feasible option in EVE Online, CCP Games did revive their holiday tradition of giving players snowball launchers, with harmless snowball ammo. The snowball launchers sound and function like standard missile launchers, and upon impact the snowballs burst into a cloud of snowflakes. However it seems the cat’s out of the bag in terms of baiting surprised targets into returning (live) fire in high security space, and having them put down by CONCORD — EVE’s NPC police. Perhaps it’s just as well though. Soon those unused snowballs…
EVE Online’s snowball fights to end January 6th originally appeared on Massively on Fri, 02 Jan 2009 18:00:00 EST. Please see our terms for use of feeds.
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Can the sci-fi genre succeed?
Filed under: Business models, Culture, Interviews, Lore, MMO industry, New titles
Earth and Beyond. Star Wars Galaxies. Auto Assault. Tabula Rasa. For a genre that dominates television and written media, science fiction can’t seem to find a good foothold in the MMO industry past EVE Online. Even the upcoming Stargate Worlds is on shaky ground, and it hasn’t even stepped over the threshold into the market. With a genre so plagued by failure, what can a company do to succeed like CCP? Can Star Trek Online, Jumpgate Evolution, and Star Wars: The Old Republic shake the curse? These were the topics of a recent interview between Cody Bye of Ten Ton Hammer and Rob Hill and Kevin…
Can the sci-fi genre succeed? originally appeared on Massively on Thu, 01 Jan 2009 17:00:00 EST. Please see our terms for use of feeds.
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CCP Games aims to extend EVE Online to iPhone and mobile phones
Filed under: Sci-fi, EVE Online, News items
Nathan ‘Oveur’ Richardsson, Executive Producer for CCP Games, gave a ’state of the game’ address last month about EVE Online, and hinted at some of the ways he’d like to see EVE evolve. Namely, how the game might expand by leveraging the EVE API. It looks like CCP is taking the next step in making this happen, from the announcement an EVE player came across — one that suggests mobile and iPhone applications for EVE Online may be coming. Reykjavik University and MIT maintain cooperation through the MIT Industrial Liaison Program (ILP), which is essentially a way to tap the expertise of the…
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CCP Games aims to extend EVE Online to iPhone and mobile phones originally appeared on Massively on Tue, 30 Dec 2008 20:00:00 EST. Please see our terms for use of feeds.
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CCP Games aims to extend EVE Online to iPhone and mobile phones
Filed under: Sci-fi, EVE Online, News items
Nathan ‘Oveur’ Richardsson, Executive Producer for CCP Games, gave a ’state of the game’ address last month about EVE Online, and hinted at some of the ways he’d like to see EVE evolve. Namely, how the game might expand by leveraging the EVE API. It looks like CCP is taking the next step in making this happen, from the announcement an EVE player came across — one that suggests mobile and iPhone applications for EVE Online may be coming.
Reykjavik University and MIT maintain cooperation through the MIT Industrial Liaison Program (ILP), which is essentially a way to tap the expertise of the Massachusetts Institute of Technology for specific projects. An announcement on the ILP site states that CCP Games is interested in seeing what MIT students can come up with in terms of EVE mobile and iPhone applications that make use of EVE Online’s API.
Continue reading CCP Games aims to extend EVE Online to iPhone and mobile phones
CCP Games aims to extend EVE Online to iPhone and mobile phones originally appeared on Massively on Tue, 30 Dec 2008 20:00:00 EST. Please see our terms for use of feeds.
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EVE Online player loses USD 19,000 in shady virtual currency deal
Filed under: Sci-fi, EVE Online, Business models, Economy, Events, real-world, Forums, MMO industry, News items, Legal
The sci-fi game EVE Online is set apart from many other massively multiplayer online games by its economy. While there are currently problems with the game’s market due to a serious exploit, the economy isn’t getting reset anytime soon. The currency of EVE’s virtual economy is the Inter Stellar Kredit (ISK). As in the real world, money can be power in EVE’s ‘New Eden’ galaxy. Most online games built around a virtual economy will ultimately need to deal with the real money trading (RMT) issue — either make it a bannable offense or support and regulate it in some way. CCP Games figured if RMT…
Continue reading EVE Online player loses USD 19,000 in shady virtual currency deal
EVE Online player loses USD 19,000 in shady virtual currency deal originally appeared on Massively on Tue, 30 Dec 2008 18:00:00 EST. Please see our terms for use of feeds.
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