Dates for EVE’s next expansion, retail launch confirmed in video interview
Filed under: Sci-fi, EVE Online, Business models, Expansions, Interviews, MMO industry
Hilmar V. Pétursson, CEO of CCP Games, has given a rather softspoken video interview with Gamereactor on where the sci-fi title EVE Online is today, and what’s on the horizon. The interview seems intended for those who haven’t played the game before — as Hilmar gives an intro to the game and its single world setting — or perhaps gamers who haven’t gotten their feet wet in a massively multiplayer online game yet, as he highlights some of the benefits of incorporating more social aspects into video games. Hilmar gives some history of the company, discussing how CCP Games has grown into…
Dates for EVE’s next expansion, retail launch confirmed in video interview originally appeared on Massively on Tue, 06 Jan 2009 18:00:00 EST. Please see our terms for use of feeds.
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EVE Online player breaks 100 million skillpoints
Filed under: Sci-fi, EVE Online, Forums, Opinion
One of the oldest characters in EVE Online, NTRabbit, made a fairly rare appearance on the game’s official forums, reflecting back on the experience of having racked up over 100 million skillpoints. In EVE, hitting nine digits in skills imparts some serious bragging rights. In fact, those skills plus his years of experience lead NTRabbit to proclaim, “I am close to, if not the, premier combat character in the game.” He sheds some light on the path he’s taken through New Eden, and in the process tells us what the game used to be like in the early days. For most of us newer players, it’s an…
EVE Online player breaks 100 million skillpoints originally appeared on Massively on Tue, 06 Jan 2009 10:00:00 EST. Please see our terms for use of feeds.
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EVE Online sets new record with over 45,000 players logged in
Filed under: Sci-fi, EVE Online, MMO industry, News items
The new year has already brought with it a new milestone for EVE Online, which has now broken all previous records for players active at a given time in its setting of New Eden — over 45,000. This is a substantial achievement for a game where the setting is one single server, representing a vast galaxy of over 5000 solar systems to explore or control. CCP Manifest writes: “What a great way to start out 2009 — a new PCU (Peak Concurrent User) record of 45,186! While we’ve made tremendous serverside changes in the EVE Online infrastructure with the EVE64 and StacklessIO initiatives, it is…
EVE Online sets new record with over 45,000 players logged in originally appeared on Massively on Mon, 05 Jan 2009 08:30:00 EST. Please see our terms for use of feeds.
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EVE Evolved: The art of tanking - Armour tanking
Filed under: Sci-fi, EVE Online, Game mechanics, Guides, PvP, Tips and tricks, PvE, Hands-on, Education, EVE Evolved
Back in 2005, I became obsessed with the art of tanking in EVE Online. Before writing the definitive tanking guide for EON issue 2 (for which the EVE community dubbed me “the tanking guy”), I spent a lot of time working out the mathematics behind the art. At a time when people preferred a trial and error approach to combat, I went as far as to create a spreadsheet to automate calculations on the strength of your tank. Over the years, more advanced tools like EFT (EVE Fitting Tool) have been released which have this functionality and more. In this short series of articles, I aim to cover…
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EVE Evolved: The art of tanking - Armour tanking originally appeared on Massively on Mon, 05 Jan 2009 10:30:00 EST. Please see our terms for use of feeds.
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EVE Online’s snowball fights to end January 6th
Filed under: Sci-fi, EVE Online, Events, in-game, News items
While implementing “future Christmas in space” wasn’t the most feasible option in EVE Online, CCP Games did revive their holiday tradition of giving players snowball launchers, with harmless snowball ammo. The snowball launchers sound and function like standard missile launchers, and upon impact the snowballs burst into a cloud of snowflakes. However it seems the cat’s out of the bag in terms of baiting surprised targets into returning (live) fire in high security space, and having them put down by CONCORD — EVE’s NPC police. Perhaps it’s just as well though. Soon those unused snowballs…
EVE Online’s snowball fights to end January 6th originally appeared on Massively on Fri, 02 Jan 2009 18:00:00 EST. Please see our terms for use of feeds.
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CCP Games aims to extend EVE Online to iPhone and mobile phones
Filed under: Sci-fi, EVE Online, News items
Nathan ‘Oveur’ Richardsson, Executive Producer for CCP Games, gave a ’state of the game’ address last month about EVE Online, and hinted at some of the ways he’d like to see EVE evolve. Namely, how the game might expand by leveraging the EVE API. It looks like CCP is taking the next step in making this happen, from the announcement an EVE player came across — one that suggests mobile and iPhone applications for EVE Online may be coming. Reykjavik University and MIT maintain cooperation through the MIT Industrial Liaison Program (ILP), which is essentially a way to tap the expertise of the…
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CCP Games aims to extend EVE Online to iPhone and mobile phones originally appeared on Massively on Tue, 30 Dec 2008 20:00:00 EST. Please see our terms for use of feeds.
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CCP Games aims to extend EVE Online to iPhone and mobile phones
Filed under: Sci-fi, EVE Online, News items
Nathan ‘Oveur’ Richardsson, Executive Producer for CCP Games, gave a ’state of the game’ address last month about EVE Online, and hinted at some of the ways he’d like to see EVE evolve. Namely, how the game might expand by leveraging the EVE API. It looks like CCP is taking the next step in making this happen, from the announcement an EVE player came across — one that suggests mobile and iPhone applications for EVE Online may be coming.
Reykjavik University and MIT maintain cooperation through the MIT Industrial Liaison Program (ILP), which is essentially a way to tap the expertise of the Massachusetts Institute of Technology for specific projects. An announcement on the ILP site states that CCP Games is interested in seeing what MIT students can come up with in terms of EVE mobile and iPhone applications that make use of EVE Online’s API.
Continue reading CCP Games aims to extend EVE Online to iPhone and mobile phones
CCP Games aims to extend EVE Online to iPhone and mobile phones originally appeared on Massively on Tue, 30 Dec 2008 20:00:00 EST. Please see our terms for use of feeds.
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EVE Online player loses USD 19,000 in shady virtual currency deal
Filed under: Sci-fi, EVE Online, Business models, Economy, Events, real-world, Forums, MMO industry, News items, Legal
The sci-fi game EVE Online is set apart from many other massively multiplayer online games by its economy. While there are currently problems with the game’s market due to a serious exploit, the economy isn’t getting reset anytime soon. The currency of EVE’s virtual economy is the Inter Stellar Kredit (ISK). As in the real world, money can be power in EVE’s ‘New Eden’ galaxy. Most online games built around a virtual economy will ultimately need to deal with the real money trading (RMT) issue — either make it a bannable offense or support and regulate it in some way. CCP Games figured if RMT…
Continue reading EVE Online player loses USD 19,000 in shady virtual currency deal
EVE Online player loses USD 19,000 in shady virtual currency deal originally appeared on Massively on Tue, 30 Dec 2008 18:00:00 EST. Please see our terms for use of feeds.
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EVE Online player loses USD 19,000 in shady virtual currency deal
Filed under: Sci-fi, EVE Online, Business models, Economy, Events, real-world, Forums, MMO industry, News items, Legal

The sci-fi game EVE Online is set apart from many other massively multiplayer online games by its economy. While there are currently problems with the game’s market due to a serious exploit, the economy isn’t getting reset anytime soon. The currency of EVE’s virtual economy is the Inter Stellar Kredit (ISK). As in the real world, money can be power in EVE’s ‘New Eden’ galaxy. Most online games built around a virtual economy will ultimately need to deal with the real money trading (RMT) issue — either make it a bannable offense or support and regulate it in some way. CCP Games figured if RMT is happening whether they want it to or not, they may as well have some way to regulate it.
EVE Online has a few legitimate ways to bring real world money into the game. Game Time Cards (EVE Time Codes) can be converted to ISK without risk of getting your teeth banhammered in by CCP Games. They offer a secure way to sell game time to players where neither party can be scammed, and more recently a way to turn game time into an item (PLEX) that can be sold on the open market in-game. When a player buys that item, he or she extends their account subscription. The upside for some players is that they can actually pay their subscription fees in the ISK they’ve earned in-game, for others it enables them to buy a faction battleship or a number of other virtual items.
But… some people just go too far with all this, and buy ISK in huge amounts. Even worse is doing so outside of the EULA-safe methods. This was the case with an EVE player in Denmark, who paid 100,000 Danish Krones (the rough equivalent of 13,500 Euros or USD 19,000) for currency from a shady ISK seller outside of the secure system, and was ultimately left with empty pockets, even after the case ended up in court.
Continue reading EVE Online player loses USD 19,000 in shady virtual currency deal
EVE Online player loses USD 19,000 in shady virtual currency deal originally appeared on Massively on Tue, 30 Dec 2008 18:00:00 EST. Please see our terms for use of feeds.
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EVE Evolved: Making the most of your EVE Online free trial
Filed under: Sci-fi, EVE Online, Game mechanics, Guides, Previews, Professions, PvP, Tips and tricks, PvE, Hands-on, EVE Evolved
Like many MMOs, EVE Online offers a free trial to let players try the game out before they buy it. While this lets you see if you like the gameplay before committing, the sheer scope of EVE makes it practically impossible to experience everything the game has to offer within the trial period. Additionally, since the learning curve is relatively steep to begin with, it’s very easy to become overwhelmed in a short trial period. These factors can make it hard to experience what EVE is really like, meaning it’s hard to make an informed decision.
In this guide, I explain how you can maximise your time and fun with the EVE free trial and help make an informed decision on whether it’s the game for you.
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EVE Evolved: Making the most of your EVE Online free trial originally appeared on Massively on Mon, 29 Dec 2008 09:00:00 EST. Please see our terms for use of feeds.

